Walk-In
19:40–19:50 • crew intros, systems check, grid preview.
Tonight • Grid & Links
Warm-up at 19:40, three sprint heats from 20:00. Brackets seed live on pace deltas. The HUD adjusts to the city skin; timing stays razor-clean.
19:40–19:50 • crew intros, systems check, grid preview.
19:50–20:00 • grip map scan, boost crest test, HUD tune.
20:00–20:30 • three decisive sprints; seeds update per delta.
20:30–20:40 • replays, crowd stats, next-city hop note.
Heats • Windows
Each heat runs ~45 seconds. Windows appear as neon ribbons — hit the crest to multiply exit velocity. Marshals can freeze deltas for ten seconds on yellow.
Baseline pace; safe lines. Window: mid-chicane crest (00:18–00:23).
Aggressive passes; cutter lanes. Window: underpass exit (00:12–00:16).
All-in finish; closer control. Window: final sector (00:31–00:37).
Seeds • Flow
Seeds recalc from live deltas, not legacy ranks. Walk-in to Heat 3 populates the map below; tie-breakers use flawless-lap flags.
A1 vs C2 — lane advantage to fastest delta.
B1 vs A2 — cutter priority after clean pass.
C1 vs B2 — closer shield toggled in last sector.
Cities • Timezones
A rotating slate of European nights. Times shown in local CET/CEST equivalents; the app auto-adjusts for your locale while preserving arena cues.
Ops • Arrival
Staggered entries keep lanes free. Wristbands pair to devices; pit radios get a quick echo test. Five-minute buffers prevent overlap.
Logistics • Prep
Modular truss drops fast; LED arrays pass a thermal sweep; low-end gets a clean, tight roll-off so underglow breathes without mud.
Safety • Cues
Lighted flags cut through the haze: yellow freezes passes, blue warns faster traffic, and red pauses the program. The HUD mirrors these states instantly.
Surface • Grip
Light rain? The arena swaps to wet skins and softer ramps. A dry snap flips the presets back. The grip gauge below animates when it enters view.
Grip Index
Flow • Access
Split ingress keeps views clear: fast-lane for ticketed, chill-lane for door. Wayfinding pulses in sync with audio so crowds move with the beat.
Replay • Calls
Close passes go to the booth. Two angles and delta overlays make calls quick. The queue below snaps sideways — tap a card to spotlight its note.
Apex switch, no contact.
Exit rub, equal pace.
Second bump, lane reset.
Crew • Roles
Doors team, ushers, and marshals get a quick sync. The badges show who owns lanes, rails, and resets. Rotations shift on the half-hour.
Safety • Plan B
Weather spikes or tech faults trigger a soft pause: music dims, grid breathes, HUD turns amber. Teams hold positions until the green crest returns.
Soft Pause: Hold lane. Await marshal cue.
City • Support
We plug into the city: power, catering, and sanitation teams connect into the arena grid. Clear lanes, fast setup, happy crowds.
Transit • Wayfinding
Arrive smooth: metro up-ramp, bike docks, and rideshare loop. The load meter suggests off-peak windows — lower wait, faster glow.
Metro ↑ • Bike ⤳ • Rideshare ⟳
Care • Response
EMTs on-site; response cart staged by the underpass. Minor scrapes get patched fast; majors go to partner clinics with pre-registered routes.
90-second target to incident; amber path clears in-app for marshals and EMTs.
AED, cold packs, splints, and hydration — quiet corner, bright signage.
Post-Event • Reset
Soft barriers pack flat, LEDs ride in foam cradles, and lanes get a final sweep. The city grid goes back to calm by morning.